Braindead
Games

Games

Coming soon

My first game is nearing completion, and I'm preparing it for release. Built with Bevy and Rust, it brings together my work in game development, sound design, and 3D graphics. The title and gameplay reveal are still under wraps; I'll share the announcement and release details here.

What's next

I have a few ideas for my next game, with an open-world shooter high on the list. Nothing is decided yet. Whatever direction I take, I want to build on what I've learned making my first game, from gameplay and world-building to sound design and performance. For now, getting that first release out the door comes first.

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About

I'm Casey. I've got many years of experience with sound design and software development. More recently, I've been experimenting with 3D graphics and game engines, which has led me on the path of creating prototypes and exploring rendering techniques.

Originally, I planned to learn everything before making my first game. I thought that all of the disciplines involved with game development must be mastered before a real game is feasible. I couldn't have been more wrong. Once I committed to a single game idea, start to finish, the learning process really took off. Encountering real problems, and finding the solution, is much better than trying to learn a bunch of solutions to problems you don't have yet.

My dream is to make games with immersive sound design, engaging multiplayer experiences, and amazing visuals, built to a very high standard of performance and optimization.

Technology

Bevy is my weapon of choice in terms of game engine. Its ECS (Entity Component System) is built for high-performance, high-stability experiences without a ton of engine bloat or unnecessary tooling. A growing collection of open-source plugins and tools is making Bevy a serious contender for production game development.

Rust brings memory safety and performance to the mix, with an ecosystem that's constantly growing. Its community keeps building libraries and open-source tooling that make ambitious projects more practical for small teams. Paired with Bevy, it's the toolchain that dreams are made of.

Blender is where I explore the visual side of my games, from shaping 3D models to experimenting with materials, lighting, and animation. Having that creative playground in a single open-source tool makes it easy to try an idea, see how it feels, and keep refining it.

Ableton Live is my workshop for making game music and fine-tuning game audio. It's where I build up musical ideas, shape sounds, and work on the small details that give a game its character. For me, music and sound design are a big part of what makes a world feel alive.

Contact

For questions and inquiries

Press and creators: include links to your channels when requesting a review key.